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The quick tips are outstanding because they give specifics on Modo which you can add to your "general modelling toolkit". all the things that you would do in Modo, same tools, often times slightly different names. You can sit there an watch someone make a gun in Maya, they will use primitives, slide verts along edges, push and pull polys, extrude, bevel (or chamfer in this case), inset add materials etc. This thing is, that all modelling concepts are the same. I'm a hobbyist the 3d modeller, I started in Blender and moved to Modo afterwards learing from gumroad courses and Pluralsight. Originally posted by SARDON: can a "NEW" MODO user know what tools he needs to achive what he needs in the first place? btw you do not any scripts in my opinion make own Macros and put in on shorcuts or pie menus. In this tutorials they do not use any scripts. They hav TONS of Quick Starts and Introdutions TheFoundry's youtube channel, ModoGeeks channel and PixelFondue are all almost just quick tips.īuy substriction on Lynda and Plularsight or Check 3dgarage courses I hope this doesn't sound rude, because it's not, but i just find it frustating the lack of "GOOD" learning material. TheFoundry can't just drop an "INDIE" tool on the market and expect it's "NEW" users to go search betwen all the very very old MODO tutorials to learn it's software. So, in my opinion MODO has to provide the learning tools for its users, not just the "documentation". How can a "NEW" user know the workflow to the end result he's looking for, when he's still learnning? Lets put it this way, all those channels that you have referenced are good for quick tips about specific situations, but can a "NEW" MODO user know what tools he needs to achive what he needs in the first place?
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For people that already know how to use MODO my request may seem a bit "stupid", but i think that what i request is really a "necessity". This is MODO "Indie" and with the current "tutorials" available, it's really really hard to learn MODO for new users and hobbyists.
I'm asking for a complete set of video tutorials that show the most important MODO tools working together. What i'm asking is not quick tips for specific situations. TheFoundry's youtube channel, ModoGeeks channel and PixelFondue are all almost just quick tips. PS: Sculpting could also be added to the tutorials. And i think that this tutorials can be a really good starting point, and possible making more people interested in using MODO.
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PS: I'm requesting this tutorials because me, as a lot of people, we are not professional 3d artists.
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This set of tutorials would be a great addiction to the amazing piece of software that MODO already is, and because the tutorials will be based on MODO 10, they will be usefull for everyone for a really long time. Then show the paint tools and paint textures into the model (textures, materials).Īfter that take the model and animate him, showing the most common animation tools.Īnd finally, showcase your recent Game Engine export tools, exporting the model with materials and animations to both Unity and UnrealEngine. Then take that model and show the UV tools, creating the UV maps for that model (projection tool, Unwrap, etc). Like for example for "Modeling" create a model from scratch showing how to use the most important modeling tools in MODO, (edit meshes,extrude, bevel, bridge, loop slide, working with curves, selection, etc.) What i want to request from The Foundry is a complete set of video tutorials "USING MODO". Some of them show how to use a specific tool in a very specific situation, while others explain the tool very vacantly without showing really what it is capable of.
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IMO what is missing the most for "indie devs" are up to date MODO tutorials.Īlot of the existing tutorials you can find range from modo 201 to 901 and alot of them use MODO full with scripts. I would like to request MODO 10 tutorials.